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Almost no one has any character or personality. It just felt flat & the trouble resolves so quickly that if you blink you’ll miss it. Or maybe not… I honestly wasn’t sure who it was at the end conversing with the witch. Without spoiling much, the ending is basically: No, this person isn’t really evil! Big happy family reunion. You uncover the story at a reasonable pace, learning more of the hidden backstory from diary scraps & the servants, but the final conclusion left me thinking, “What?”. Narrative: Though fully self-contained, I found the story rather threadbare. But you won’t go alone, as the game gives you your own version of Navi - a little fairy friend who offers guidance & gains spells to help you clear away obstacles.
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However, you must also locate broken mirror shards to free the servants & unlock new areas of the castle, banish evil icons, make potions, learn musical scores… All these puzzles serve to lift the curse from your rooms, until finally unlocking the witch’s hiding place. The most obvious are the hidden object games, where you must find a list of random items from a mess. Every room has several different puzzles to solve. Princess Isabella is a puzzle game at its very core. Did the witch curse me with a fog machine? But there may be more to it than that, as a dark family secret comes to life. Worse still, she’s holding your fiance hostage. After returning home from some undisclosed location, you discover that a witch cursed your castle, turning everything dark & gloomy, & imprisoning your servants & family into mirrors. Is this the princess or witch?Īs the title suggests, you play as Princess Isabella. But the question becomes: What makes a good hidden object game? I think I may have found a good example in Princess Isabella: A Witch’s Curse. They’re not the type of thing I want to play all the time, & I’m hard-pressed to buy one if it’s not on sale, but when I’m in the mood for a quick little bite of gaming, they fit the bill. Princess Isabella was declared the 2009 Game of the Year by Big Fish Games, as well as being nominated in four categories at the 2nd Great Game Awards by GameHouse, where it won Top Adventure Game.I’m beginning to find that hidden object games scratch a very peculiar itch of mine.
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Empress of the Deep series, (developed by Silverback Games).
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Games developed or published by Gogii Games include:
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Their games are primarily developed for PC and Mac, and most have been ported to iOS, Android and other mobile platforms.
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Gogii's catalog of games consists of more than 30 games - including original franchises such as Escape the Museum and Princess Isabella: A Witch’s Curse, as well as licensed products based on Archie Comics and Shannon Tweed. The company makes primarily Hidden Object / Adventure games, targeted to adult females. Gogii Games is a Canadian video game developer and publisher headquartered in Moncton, New Brunswick, Canada.
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